
Jared requested a tumbleweed in the final film. And what Jared wants Jared gets. So here for you Jared, is a tumbleweed. I made it by creating cylinders and bending them around. This will hopefully really seal the western effect!



I thought that the other side of the canyon needed something more, so I decided to make a graveyard. Here I modelled on grave out of a cube and then duplicated it several times. I thought the graves looked a bit bare so i decided to cover them with rubble. However, afterwards I thought this made it look like the graves had acne so I took it away. I then Couldn't decide whether to smooth the graves or not so I posted up an example of both. What does everyone think?

This is the revamp of the hills that I made it maya. I spoke to Josh who said that I had too many hills, and when I looked I realised he was correct. So I took half the hills out an extended some of them. I then added in rocks to fill the area. I'm not sure how this looks as I think it is rather simple, then again less is more and all that.







As I promised here is a a new version of Dead Man's Quarry. I built two huge boulders to stand either side of the ramp. I then built a rock which I duplicated a re sized several times to create the rubble. However, the whole thing still looked bare so I duplicated Niel's mine cart and pulled it apart. I overturned the main part of it and made more rubble to look like it broke and capsized whilst carrying coal from the mine. I then took the wheels and pulled one of them apart, and placed them in different places. This creates the illusion that it has just been left there. To top everything off a placed a crate and a plank of wood in the scene so it will make it seem like people where working there. I think that Dead Man's Quarry is more or less finished. Now I must move onto the graveyard.









Hey guys here's the animatic, with art by Josh Cook and editing by yours truely. One thing to not is that the shot where the camera spins around will not look like that in the final movie. It will actualling spiral down around the houses created a much more 3D effect.



6.










Through absolute panic, I decided not to model a house for the village but to model the whole area in which the village is situated. I know it's going to be a big job so I think it's wise to start it as soon a possible. First of all I made a quick sketch, based off the design Josh drew, so I could get a rough estimation of the top down view of the place. After that I put the drawing into maya to start modelling. I've spent most of the day just trying to figure out how I would make this whole area in maya. I first tried making it by cutting into planes but it was proving too difficult. I then tried created a plane with hundreds of pre-done subdivisions in it. I tried cutting this subdivided plane with the split polygon tool, but it was proving way too fiddly. I finally decided to simply make the rock out of cubes and extrude the edges. The whole area is made up of about fifteen cubes that I will merge together by deleting some of the faces. It's very basic at the moment, I'm just trying to get the general shape. I will go on to make it look more 3d and have more of an incline to the floor of the village rather than a sheere drop. I placed my model of the main mountain in here to show how it will really be the towering, castle-like, centre-piece of the village.
